Features planning
From Simerge development wiki
This is an obsolete plan
Contents |
Done
- X3 Controls
- Scrollbars ... 26.2.09
- Batched rendering
- Basics
- Multipass rendering
- Restructuring
- FPS Mode
- BSP maps basiscs
- BSP collisions
- Portals basics
- Artificial life engine basics
Implementing
- Scenegraph
- Double precision vectors
- Structure review
- FPS mode
- Indoor mode for ships
- Portal system
- Collision detection & Physics
- AI
- Agent modules for NPC ships
- Artificial life engine
- passive mode
Paused
- X3 Controls
- Windows
- Lists
- Buttons
- Menus
- Starmap
- Management interface for ships
- Fleet commander
- Planet rendering
- Other normal calculation to eliminate seams and artifacts
- Atmosphere scatterer
- Textures
- Geomorphing
Planning
- HUD elements
- Orb should give direction to near and far contacts.
- Navigation display
- Weapon state
- Shield state
- Pause key
- Console
- Level editor
- Planet ground
- Bird Perspective for planets
- Selection commands
- Air/Space editor tools
- Planet ground
