Simerge is a space simulation project of mixed genre. I’m going to create a space game which should be a combination of elements from “X3 Reunion” and “EOC: Independance War 2″. In a few words, the gameplay will be mainly oriented on tactical, economy and combat elements. Additionally there is 1st/3rd person walking inside and outside.
To introduce my thoughts about Simerge:
The player will have a freeform flight possibility. Later there will be a linear storyline with main missions. Simerge is designed as a sandbox style game where the player will be able to interact with countless different NPCs living in a dynamic universe. He will be able to trade, build diverse structures (including own facilities and marketplaces) and command an entire fleet. In addition, combat in space and on ground will be an essential gameplay element.
The main focus in my project relies on the user interface. I plan to keep all control interfaces completely separated from each other. Doing this I can have all freedom to optimize them for their purpose.
For example, the interface for trading would look like an office computer, but strongly simplified. The player should get the intention, that there is an installed OS where he can start applications.
Another very important element is the realization of a good tactical interface. If the player wants to rush into a fleet combat then he needs every possibility to give fast orders and respond quickly on changing situation.
And trading … The economy should consist of full automatized NPC individuals. There should be manufacturers and consumers. As every participant, the player would be able buy and sell goods from different locations. If he has enough resources, he can buy more transport vessels, employ pilots or open his own factories. And at least he would have wide possibilities to automatize some or all trade processes.