Monthly Archives: April 2008

About Simerge

Some people asked me about this work and I’ve taken some time to create a small description. If you’re interested to see it you can follow this    link

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First Simerge game testbed

I’m currently working at my first techdemo of Simerge. I’ve temporarily overtaken the design of the game I-War2. That’s because it gives me some sort of satisfying feeling when I see its beautiful magic being set up by my game … Continue reading

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Some quick shots of the planetary engine

One year ago I’ve created my first working planetary engine. Here are some screenshots of it I’ve posted at gamedev.net and different forums. This engine uses procedural generated heighmaps for planetary terrains and should give the player a feeling of … Continue reading

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Simerge blog launched

I’ve created a blog for my experimental space game project called Simerge. The name stands for “merged space simulations”. My aim is to create a mixed genre space simulation game which contains elements from games like X3 Reunion and I-War2. … Continue reading

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