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	<title>Comments for Project Simerge</title>
	<atom:link href="http://www.simerge.com/blog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.simerge.com/blog</link>
	<description>Crossgenre space simulation game experiment</description>
	<lastBuildDate>Mon, 30 Aug 2010 14:31:21 +0000</lastBuildDate>
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		<title>Comment on Linux porting by Modred</title>
		<link>http://www.simerge.com/blog/?p=220#comment-6052</link>
		<dc:creator>Modred</dc:creator>
		<pubDate>Mon, 30 Aug 2010 14:31:21 +0000</pubDate>
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		<description>Good news!

Keep it up man, I can&#039;t wait for a release!</description>
		<content:encoded><![CDATA[<p>Good news!</p>
<p>Keep it up man, I can&#8217;t wait for a release!</p>
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		<title>Comment on Linux porting by alesto</title>
		<link>http://www.simerge.com/blog/?p=220#comment-5956</link>
		<dc:creator>alesto</dc:creator>
		<pubDate>Mon, 23 Aug 2010 14:37:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.simerge.com/blog/?p=220#comment-5956</guid>
		<description>I used once DirectX, but this is 2 or 3 years ago.</description>
		<content:encoded><![CDATA[<p>I used once DirectX, but this is 2 or 3 years ago.</p>
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		<title>Comment on Linux porting by PunkiBastardo</title>
		<link>http://www.simerge.com/blog/?p=220#comment-5943</link>
		<dc:creator>PunkiBastardo</dc:creator>
		<pubDate>Sun, 22 Aug 2010 18:05:46 +0000</pubDate>
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		<description>Great news!
I had thought you were using DirectX (not that anything pointed me at it or anything, just a supposition...). So I didn&#039;t think it would be possible, but oh man, games like these for linux get front page on every single linux site! Congratulations!</description>
		<content:encoded><![CDATA[<p>Great news!<br />
I had thought you were using DirectX (not that anything pointed me at it or anything, just a supposition&#8230;). So I didn&#8217;t think it would be possible, but oh man, games like these for linux get front page on every single linux site! Congratulations!</p>
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		<title>Comment on Opensource by alesto</title>
		<link>http://www.simerge.com/blog/?p=185#comment-5122</link>
		<dc:creator>alesto</dc:creator>
		<pubDate>Tue, 29 Jun 2010 21:01:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.simerge.com/blog/?p=185#comment-5122</guid>
		<description>I will continue to work on the engine as before. The source grew simply to big for me alone. I need additional programmer.</description>
		<content:encoded><![CDATA[<p>I will continue to work on the engine as before. The source grew simply to big for me alone. I need additional programmer.</p>
]]></content:encoded>
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		<title>Comment on Opensource by PunkiBastardo</title>
		<link>http://www.simerge.com/blog/?p=185#comment-5121</link>
		<dc:creator>PunkiBastardo</dc:creator>
		<pubDate>Tue, 29 Jun 2010 20:22:00 +0000</pubDate>
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		<description>Thank you very much, this is a tremendous aport to the opensource comunity. Does this imply you will not continue work on the engine?</description>
		<content:encoded><![CDATA[<p>Thank you very much, this is a tremendous aport to the opensource comunity. Does this imply you will not continue work on the engine?</p>
]]></content:encoded>
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		<title>Comment on About Simerge by mahendra</title>
		<link>http://www.simerge.com/blog/?page_id=10#comment-3716</link>
		<dc:creator>mahendra</dc:creator>
		<pubDate>Sat, 23 Jan 2010 15:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://simerge.wordpress.com/about/#comment-3716</guid>
		<description>Hi,Even i live in Bonn, Doing masters in computer science(graphics). can we meet sometime,your project looks interesting.</description>
		<content:encoded><![CDATA[<p>Hi,Even i live in Bonn, Doing masters in computer science(graphics). can we meet sometime,your project looks interesting.</p>
]]></content:encoded>
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		<title>Comment on First BSP maps for indoor scenes and other news by Hermano</title>
		<link>http://www.simerge.com/blog/?p=112#comment-3524</link>
		<dc:creator>Hermano</dc:creator>
		<pubDate>Fri, 01 Jan 2010 01:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.simerge.com/blog/?p=112#comment-3524</guid>
		<description>Ok. Let me know if/when you need any help testing.

And happy new year also!</description>
		<content:encoded><![CDATA[<p>Ok. Let me know if/when you need any help testing.</p>
<p>And happy new year also!</p>
]]></content:encoded>
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		<title>Comment on First BSP maps for indoor scenes and other news by alesto</title>
		<link>http://www.simerge.com/blog/?p=112#comment-3506</link>
		<dc:creator>alesto</dc:creator>
		<pubDate>Wed, 30 Dec 2009 17:35:56 +0000</pubDate>
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		<description>Yes. I&#039;m working on it. I was focusing on graphical optimization. Currently I&#039;m doing basical FPS elements giving the player a chance to walk inside ships.</description>
		<content:encoded><![CDATA[<p>Yes. I&#8217;m working on it. I was focusing on graphical optimization. Currently I&#8217;m doing basical FPS elements giving the player a chance to walk inside ships.</p>
]]></content:encoded>
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		<title>Comment on First BSP maps for indoor scenes and other news by Hermano</title>
		<link>http://www.simerge.com/blog/?p=112#comment-3503</link>
		<dc:creator>Hermano</dc:creator>
		<pubDate>Wed, 30 Dec 2009 12:50:13 +0000</pubDate>
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		<description>That looks very nice indeed, but even better is that you&#039;re still working on the project!</description>
		<content:encoded><![CDATA[<p>That looks very nice indeed, but even better is that you&#8217;re still working on the project!</p>
]]></content:encoded>
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		<title>Comment on Terrains reloaded by chuck_starchaser</title>
		<link>http://www.simerge.com/blog/?p=57#comment-414</link>
		<dc:creator>chuck_starchaser</dc:creator>
		<pubDate>Sun, 19 Apr 2009 23:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.simerge.com/blog/?p=57#comment-414</guid>
		<description>If you need help with shaders, let me know; I might be able to help. Been coding shaders for a while for Vegastrike; got a shader in stalled (at the moment) development, I called &quot;Cinemut&quot;, long story. Good at distinguishing metals from dielectrics, such as plastics and paints; but I know you&#039;re probably talking about vertex shaders.
http://vegastrike.sourceforge.net/forums/viewtopic.php?p=103561&amp;sid=b4c0470be7daecaa38877dc4d2ad2b65#p103561</description>
		<content:encoded><![CDATA[<p>If you need help with shaders, let me know; I might be able to help. Been coding shaders for a while for Vegastrike; got a shader in stalled (at the moment) development, I called &#8220;Cinemut&#8221;, long story. Good at distinguishing metals from dielectrics, such as plastics and paints; but I know you&#8217;re probably talking about vertex shaders.<br />
<a href="http://vegastrike.sourceforge.net/forums/viewtopic.php?p=103561&amp;sid=b4c0470be7daecaa38877dc4d2ad2b65#p103561" rel="nofollow">http://vegastrike.sourceforge.net/forums/viewtopic.php?p=103561&amp;sid=b4c0470be7daecaa38877dc4d2ad2b65#p103561</a></p>
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